TangiSoft: A Tangible Direct-Touch Tabletop Keyboard
- Lookup NU author(s)
- Professor Patrick Olivier
- Philip Heslop
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| Author(s) | | Sulaiman A, Olivier P, Heslop PA |
| Editor(s) | | |
| Publication type | | Conference Proceedings (inc. Abstract) |
| Conference Name | | World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA 2009) |
| Conference Location | | Honolulu, Hawaii |
| Year of Conference | | 2009 |
| Date | | 22 June 2009 |
| Volume | | |
| Pages | | 918-926 |
| Series Title | | Hypermedia and Telecommunications |
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| Full text for this publication is not currently held within this repository. Alternative links are provided below where available. |
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| Normal 0 false false false EN-GB X-NONE X-NONE MicrosoftInternetExplorer4 TangiSoft is a hybrid of a physical and a soft keyboard designed for digital tabletop learning settings and aims to combine the advantages of tangible and direct-touch interaction. TangiSoft was realized by tracking a keyboard printed on paper, allowing direct-touch text entry, and augmenting printed layout through projection. The design hypotheses were that the tangible characteristics would elicit two-handed interaction, leading to improved mobility, and better integration of text entry with high-level activities. The goal was to introduce a keyboard that is more suited to tabletop learning applications which require high mobility and frequent text entry. A study was conducted to explore people's use of TangiSoft as compared to soft keyboards. The results showed that mobility is largely a characteristic of the user rather than the tool, but still, TangiSoft did elicit two-handed interaction leading to greater user mobility |
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| Publisher | | AACE |
| URL | | http://www.editlib.org/p/31604 |