TangiSoft: A Tangible Direct-Touch Tabletop Keyboard

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  2. Dr Ahmed Kharrufa
  3. Professor Patrick Olivier
  4. Dr Philip Heslop
Author(s)Sulaiman A, Olivier P, Heslop PA
Publication type Conference Proceedings (inc. Abstract)
Conference NameWorld Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA 2009)
Conference LocationHonolulu, Hawaii
Year of Conference2009
Source Publication Date22 June 2009
Series TitleHypermedia and Telecommunications
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Normal 0 false false false EN-GB X-NONE X-NONE MicrosoftInternetExplorer4 TangiSoft is a hybrid of a physical and a soft keyboard designed for digital tabletop learning settings and aims to combine the advantages of tangible and direct-touch interaction. TangiSoft was realized by tracking a keyboard printed on paper, allowing direct-touch text entry, and augmenting printed layout through projection. The design hypotheses were that the tangible characteristics would elicit two-handed interaction, leading to improved mobility, and better integration of text entry with high-level activities. The goal was to introduce a keyboard that is more suited to tabletop learning applications which require high mobility and frequent text entry. A study was conducted to explore people's use of TangiSoft as compared to soft keyboards. The results showed that mobility is largely a characteristic of the user rather than the tool, but still, TangiSoft did elicit two-handed interaction leading to greater user mobility