Factoring user experience into the design of ambient and mobile systems

  1. Lookup NU author(s)
  2. Professor Michael Harrison
  3. Professor Christian Kray
  4. Zhiyu Sun
  5. Huqui Zhang
Author(s)Harrison MD, Kray C, Sun Z, Zhang H
Editor(s)Gulliksen, J., Harning, M.B., Palanque, P., van der Veer, G.C., Wesson, J.
Publication type Conference Proceedings (inc. Abstract)
Conference NameEngineering Interactive Systems: EIS 2007 Joint Working Conferences
Conference LocationSalamanca, Spain
Year of Conference2008
Legacy Date22-24 March 2007
Volume4940
Pages243-259
Series TitleLecture Notes in Computer Science
ISBN9783540859918
Full text for this publication is not currently held within this repository. Alternative links are provided below where available.
The engineering of ubiquitous computing systems provides important challenges. Not least among these is the need to understand how to implement designs that create a required experience for users. The paper explores a particular class of such systems for built environments. In particular it is concerned with the capture of experience requirements and production of prototypes that create experience. The aim is to develop methods and tools for such environments to enable the crea-tion of particular sorts of experience in users. An approach that combines the use of scenarios, personae and snapshots with the use of prototypes and models is de-scribed. The technique aims to elicit an understanding of the required experience of the system and then create a design that satisfies the requirements.
PublisherSpringer
URLhttp://dx.doi.org/10.1007/978-3-540-92698-6_15
DOI10.1007/978-3-540-92698-6_15
ActionsLink to this publication
Library holdingsSearch Newcastle University Library for this item