TangiSoft: A Tangible Direct-Touch Tabletop Keyboard
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- Professor Patrick Olivier
- Philip Heslop
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| Author(s) | | Sulaiman A N, Olivier P, Heslop P |
| Publication type | | Report |
| Series Title | | School of Computing Science Technical Report Series |
| Year | | 2008 |
| Date | | December 2008 |
| Report Number | | 1130 |
| Pages | | 11 |
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| Full text is available for this publication: |
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| TANGISOFT is a hybrid of a physical and a soft keyboard designed specifically for digital tabletops. The aim of the design was to combine the advantages of tangible and directtouch interaction in a tool for the tabletop. TANGISOFT was realized by printing a keyboard on paper, tracking the paper, allowing text entry by direct-touch on the printed layout, and augmenting printed layout through projection. The design hypotheses were that making the keyboard tangible would elicit two-handed interaction, leading to improved mobility, and better integration of text entry with higher level activities. The goal was to introduce a novel keyboard that is more suited to tabletop applications that require high mobility and frequent switching between text entry and other tasks. A study was conducted to explore and contrast people’s use of TANGISOFT and soft keyboards. The results showed that mobility is largely a characteristic of the user rather than the tool, but still, TANGISOFT did elicit two-handed interaction in which positioning the keyboard became a subconscious operation integrated with the larger activity and leading to more mobile users as compared to using a soft keyboard. These results mean that in a number of situations TANGISOFT is a more appropriate alternative to soft or conventional physical keyboards. |
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| Institution | | School of Computing Science, University of Newcastle upon Tyne |
| Place Published | | Newcastle upon Tyne |
| URL | | http://www.cs.ncl.ac.uk/publications/trs/papers/1130.pdf |
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