Digital Mysteries: Designing for Learning at the Tabletop
- Lookup NU author(s)
- Ahmed Kharrufa
- Professor Patrick Olivier
- Professor David Leat
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| Author(s) | | Kharrufa AS, Olivier P, Leat D |
| Publication type | | Report |
| Series Title | | School of Computing Science Technical Report Series |
| Year | | 2009 |
| Date | | September 2009 |
| Report Number | | 1171 |
| Pages | | 13 |
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| Full text is available for this publication: |
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| We present the iterative design, implementation, and validation of a collaborative learning application for school children designed for a digital tabletop. Digital mysteries, is based on the mysteries paper-based learning technique. Our work is distinctive in that the design process, the design choices, and the implementation framework are all grounded in theories of both collaborative interaction and learning. Our hypothesis was that, if well utilized, the digital tabletop's unique affordances would allow for the creation of collaborative learning tools that were significantly better than traditional paper- or computer-based tools. The two main design goals for the digital version are supporting externalization of thinking and reflection. The evaluation of the final version yielded strong evidence that use of the application increases the probability that effective learning mechanisms will occur and encourages higher-level thinking through reflection. We conclude the paper with design guidelines for tabletop collaborative learning applications. |
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| Institution | | School of Computing Science, University of Newcastle upon Tyne |
| Place Published | | Newcastle upon Tyne |
| URL | | http://www.cs.ncl.ac.uk/publications/trs/papers/1171.pdf |
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