Digital Mysteries: Designing for Learning at the Tabletop

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  2. Ahmed Kharrufa
  3. Professor Patrick Olivier
  4. Professor David Leat
Author(s)Kharrufa AS, Olivier P, Leat D
Publication type Report
Series TitleSchool of Computing Science Technical Report Series
Year2009
Legacy DateSeptember 2009
Report Number1171
Pages13
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We present the iterative design, implementation, and validation of a collaborative learning application for school children designed for a digital tabletop. Digital mysteries, is based on the mysteries paper-based learning technique. Our work is distinctive in that the design process, the design choices, and the implementation framework are all grounded in theories of both collaborative interaction and learning. Our hypothesis was that, if well utilized, the digital tabletop's unique affordances would allow for the creation of collaborative learning tools that were significantly better than traditional paper- or computer-based tools. The two main design goals for the digital version are supporting externalization of thinking and reflection. The evaluation of the final version yielded strong evidence that use of the application increases the probability that effective learning mechanisms will occur and encourages higher-level thinking through reflection. We conclude the paper with design guidelines for tabletop collaborative learning applications.
InstitutionSchool of Computing Science, University of Newcastle upon Tyne
Place PublishedNewcastle upon Tyne
URLhttp://www.cs.ncl.ac.uk/publications/trs/papers/1171.pdf
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