Co-production and Co-creation: Creative Practice in Social Inclusion

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  2. Professor Atau Tanaka
  3. Lalya Gaye
Author(s)Tanaka A, Gaye L, Richardson R
Editor(s)Nakatsu, R., Tosa, N., Naghdy, F., Wong, K., Codognet, P.
Publication type Conference Proceedings (inc. Abstract)
Conference NameCultural Computing: Second IFIP TC 14 Entertainment Computing Symposium (ECS)
Conference LocationBrisbane, Australia
Year of Conference2010
Legacy Date20-23 September 2010
Volume333
Pages169-178
Series TitleIFIP AICT
ISBN9783642152139
Full text is available for this publication:
We apply techniques drawn from interactive media art in fieldwork for social inclusion. Advanced mobile media and grassroots DIY techniques are used to bring creative practice with digital media into community based outreach work. We use these techniques in a participatory context that encourages the co-production of cultural output. We triangulate across artistic practice, technology engineering, and the social sciences to leverage methods from digital media art practice in contexts that result in social innovation.
PublisherSpringer
URLhttp://www.springerlink.com/content/wj06354936860633/
NotesCopyright notice: © IFIP, 2010. This is the author's version of the work. It is posted here by permission of IFIP for your personal use. Not for redistribution. The definitive version was published in IFIP Advances in Information and Communication Technology, volume 333, 2010, Boston: Springer, pp. 169-178.
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