Dynamic Balancing and Walking for Real-Time 3D Characters

  1. Lookup NU author(s)
  2. Benjamin Kenwright
  3. Rich Davison
  4. Dr Graham Morgan
Author(s)Kenwright B, Davison R, Morgan G
Editor(s)Allbeck, J.M., Faloutsos, P.
Publication type Conference Proceedings (inc. Abstract)
Conference NameMotion in Games: 4th International Conference (MIG)
Conference LocationEdinburgh, UK
Year of Conference2011
Legacy Date13-15 November 2011
Series TitleLecture Notes in Computer Science
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This paper describes the real-time modeling of 3D skeletal motion with balancing properties. Our goal is to mimic human responsiveness when external forces are applied to the model. To achieve this we use an inverted pendulum as a basis for achieving a self-balancing model. We demonstrate responsiveness in stepping and posture control via a simplified biped skeletal model using our technique.
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