Real-Time Deformable Soft-Body Simulation using Distributed Mass-Spring Approximations
- Lookup NU author(s)
- Benjamin Kenwright
- Rich Davison
- Dr Graham Morgan
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| Author(s) | | Kenwirght B, Davison R, Morgan G |
| Editor(s) | | |
| Publication type | | Conference Proceedings (inc. Abstract) |
| Conference Name | | The Third International Conference on Creative Content Technologies (CONTENT) |
| Conference Location | | Rome, Italy |
| Year of Conference | | 2011 |
| Date | | 25-30 September 2011 |
| Volume | | |
| Pages | | |
| ISBN | | 9781612081571 |
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| Full text for this publication is not currently held within this repository. Alternative links are provided below where available. |
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| This paper investigates several methodologies for simulating soft-body objects using a mass-spring approach. The mechanisms are then expanded to include deformation information that can produce results suitable for use in real-time applications where visual impact rather than accuracy is desired, such as video games. Many methods use complex and esoteric methods to achieve physically accurate simulations; we target the mass-spring model because of its simplicity, using creative modifications for diverse visual outcomes. |
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| Publisher | | IARIA |
| Actions | |  |
| Library holdings | | Search Newcastle University Library for this item |