Real-Time Deformable Soft-Body Simulation using Distributed Mass-Spring Approximations

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  2. Benjamin Kenwright
  3. Rich Davison
  4. Dr Graham Morgan
Author(s)Kenwirght B, Davison R, Morgan G
Editor(s)
Publication type Conference Proceedings (inc. Abstract)
Conference NameThe Third International Conference on Creative Content Technologies (CONTENT)
Conference LocationRome, Italy
Year of Conference2011
Date25-30 September 2011
Volume
Pages
ISBN9781612081571
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This paper investigates several methodologies for simulating soft-body objects using a mass-spring approach. The mechanisms are then expanded to include deformation information that can produce results suitable for use in real-time applications where visual impact rather than accuracy is desired, such as video games. Many methods use complex and esoteric methods to achieve physically accurate simulations; we target the mass-spring model because of its simplicity, using creative modifications for diverse visual outcomes.
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