Real-time ambient occlusion on the Playstation 3
- Lookup NU author(s)
- Dr Gary Ushaw
- Dr Graham Morgan
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| Author(s) | | Goulding D, Smith R, Clark L, Ushaw G, Morgan G |
| Publication type | | Report |
| Series Title | | School of Computing Science Technical Report Series |
| Year | | 2012 |
| Date | | March 2012 |
| Report Number | | 1319 |
| Pages | | 7 |
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| Full text is not currently available for this publication. |
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| This paper describes how to implement ambient occlusion effects on the Playstation3 (PS3) while alleviating processing demands on the GPU. The solutions proposed here are implementations that utilize the parallel processing available on the PS3’s synergistic processing units (SPUs). Two well-known ambient occlusion techniques are evaluated as candidate solutions for PS3 SPU implementations. |
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| Institution | | School of Computing Science, University of Newcastle upon Tyne |
| Place Published | | Newcastle upon Tyne |
| Actions | |  |