Real-time ambient occlusion on the Playstation 3

  1. Lookup NU author(s)
  2. Dr Gary Ushaw
  3. Dr Graham Morgan
Author(s)Goulding D, Smith R, Clark L, Ushaw G, Morgan G
Publication type Report
Series TitleSchool of Computing Science Technical Report Series
Source Publication DateMarch 2012
Report Number1319
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This paper describes how to implement ambient occlusion effects on the Playstation3 (PS3) while alleviating processing demands on the GPU. The solutions proposed here are implementations that utilize the parallel processing available on the PS3’s synergistic processing units (SPUs). Two well-known ambient occlusion techniques are evaluated as candidate solutions for PS3 SPU implementations.
InstitutionSchool of Computing Science, University of Newcastle upon Tyne
Place PublishedNewcastle upon Tyne
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