Benchmarking Motion Sensing Devices for Rehabilitative Gaming

  1. Lookup NU author(s)
  2. Dr Gary Ushaw
  3. Rich Davison
  4. Dr Graham Morgan
Author(s)Ushaw G, Davison R, Eyre J, Morgan G
Editor(s)
Publication type Conference Proceedings (inc. Abstract)
Conference NameThe 30th ACM/SIGAPP Symposium On Applied Computing
Conference LocationSalamanca, Spain
Year of Conference2015
Source Publication Date
Volume
Pages143-148
Series TitleProceedings of the 30th Annual ACM Symposium on Applied Computing
ISBN9781450331968
Full text is available for this publication:
The diversity of commercially available motion detection devices has yielded much interest in utilising action video games in the field of rehabilitation of impaired dexterity. Identifying the most suitable input device for a rehabilitative game is of paramount importance, but no comparative study currently exists. For the first time, a benchmark is introduced for the quantitative assessment of motion capture devices for gaming. A range of devices are considered, in the context of rehabilitative gaming projects, presenting results on the fidelity of motion capture that each provides. Recommendations are then made on the viability of domestic motion capture devices in terms of both patient involvement and fidelity of data capture.
PublisherACM
URLhttp://dx.doi.org/10.1145/2695664.2695677
DOI10.1145/2695664.2695677
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