Lookup NU author(s): Benjamin Kenwright,
Dr Graham Morgan
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This paper describes the real-time modeling of 3D skeletal motion with balancing properties. Our goal is to mimic human responsiveness when external forces are applied to the model. To achieve this we use an inverted pendulum as a basis for achieving a self-balancing model. We demonstrate responsiveness in stepping and posture control via a simplified biped skeletal model using our technique.
Author(s): Kenwright B, Davison R, Morgan G
Editor(s): Allbeck, J.M., Faloutsos, P.
Publication type: Conference Proceedings (inc. Abstract)
Publication status: Published
Conference Name: Motion in Games: 4th International Conference (MIG)
Year of Conference: 2011
ISSN: 0302-9743 (print) 1611-3349 (online)
Library holdings: Search Newcastle University Library for this item
Series Title: Lecture Notes in Computer Science