Lookup NU author(s): Benjamin Kenwright,
Dr Graham Morgan
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This paper investigates several methodologies for simulating soft-body objects using a mass-spring approach. The mechanisms are then expanded to include deformation information that can produce results suitable for use in real-time applications where visual impact rather than accuracy is desired, such as video games. Many methods use complex and esoteric methods to achieve physically accurate simulations; we target the mass-spring model because of its simplicity, using creative modifications for diverse visual outcomes.
Author(s): Kenwirght B, Davison R, Morgan G
Publication type: Conference Proceedings (inc. Abstract)
Publication status: Published
Conference Name: The Third International Conference on Creative Content Technologies (CONTENT)
Year of Conference: 2011
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