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Real-Time Ambient Occlusion on the Playstation3

Lookup NU author(s): Dr Gary Ushaw, Dr Graham Morgan

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Abstract

This paper describes how to implement ambient occlusion effects on the Playstation3 (PS3) while alleviating processing demands on the GPU. The solutions proposed here are implementations that utilize the parallel processing available on the PS3's synergistic processing units (SPUs). Two well-known ambient occlusion techniques are evaluated as candidate solutions for PS3 SPU implementations.


Publication metadata

Author(s): Goulding D, Smith R, Clark L, Ushaw G, Morgan G

Publication type: Conference Proceedings (inc. Abstract)

Publication status: Published

Conference Name: 7th International Joint Conference on Computer Vision, Imaging and Computer Graphic Theory and Application (VISIGRAPP 2012)

Year of Conference: 2012


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