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Early response markers from video games for rehabilitation strategies

Lookup NU author(s): Rich Davison, Dr Sara Graziadio, Kholood Shalabi, Dr Gary Ushaw, Dr Graham Morgan, Professor Janet Eyre

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Abstract

Stroke commonly leads to partial or complete paralysis of one side of the body and there is limited availability of therapists to provide rehabilitation. It is a priority therefore to identify the most effective rehabilitation strategies and/or pharmacotherapies. Motor learning, the essential process underpinning rehabilitation, can be assessed more quickly and robustly than outcomes from rehabilitation. In this paper we describe a proof of concept system utilising a commodity input device to play a bespoke video game to measure the critical components of motor learning. We demonstrate that we can detect how simple changes in therapist instruction significantly change motor performance and learning. Although video games have been shown to aid in rehabilitation, this is the first time video games have been used to derive early response markers, based on the measurement of performance and motor learning, for use in the evaluation of the efficacy of a rehabilitation strategy.


Publication metadata

Author(s): Davison R, Graziadio S, Shalabi K, Ushaw G, Morgan G, Eyre J

Publication type: Article

Publication status: Published

Journal: ACM SIGAPP Applied Computing Review

Year: 2014

Volume: 14

Issue: 3

Pages: 36-43

Print publication date: 01/09/2014

Online publication date: 01/09/2014

Acceptance date: 01/07/2014

ISSN (print): 1559-6915

ISSN (electronic): 1931-0161

Publisher: ACM

URL: http://dx.doi.org/10.1145/2670967.2670970

DOI: 10.1145/2670967.2670970


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