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Do gambling game choices reflect a recreational gambler's motivations?

Lookup NU author(s): Dr Andrew Lindridge

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This is the authors' accepted manuscript of an article that has been published in its final definitive form by Emerald Group Publishing Ltd, 2018.

For re-use rights please refer to the publisher's terms and conditions.


Abstract

Gambling is increasingly a global phenomenon, derided by some as exploitative and viewed by others as entertainment. Despite extensive research into gambling motivations, previous research has not assessed whether gaming choice is a function of one’s personal motivations or simply a desire to gamble in general, regardless of game choice among recreational gamblers. We explore this theme by considering “illusion of control” where luck and skill may mediate gambling motivation by applying two motivation theories: Hedonic Consumption Theory (HCT) and Motivation Disposition Theory (MDT), as well as examining heuristic perspectives related to gambling. Three stages of qualitative data collection were undertaken. Our findings indicate that for recreational gamblers, gaming choice is a function of personal motives. Hence, gamblers chose games that reflect their needs or motives, focusing on the game or games that best allow them to achieve their goals and desires.


Publication metadata

Author(s): Lindridge AM, Beatty S, Northington WN

Publication type: Article

Publication status: Published

Journal: Qualitative Market Research: An International Journal

Year: 2018

Volume: 21

Issue: 3

Pages: 296-315

Print publication date: 01/07/2018

Online publication date: 25/04/2018

Acceptance date: 29/09/2017

ISSN (print): 1352-2752

ISSN (electronic): 1758-7646

Publisher: Emerald Group Publishing Ltd

URL: https://doi.org/10.1108/QMR-10-2016-0093

DOI: 10.1108/QMR-10-2016-0093


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