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G-ML-octree: An update-efficient index structure for simulating 3D moving objects across GPUs

Lookup NU author(s): Professor Raj Ranjan



This is the authors' accepted manuscript of an article that has been published in its final definitive form by IEEE Computer Society, 2018.

For re-use rights please refer to the publisher's terms and conditions.

Publication metadata

Author(s): Deng Z, Wang L, Han W, Ranjan R, Zomaya A

Publication type: Article

Publication status: Published

Journal: IEEE Transactions on Parallel and Distributed Systems

Year: 2018

Volume: 29

Issue: 5

Pages: 1075-1088

Print publication date: 01/05/2018

Online publication date: 28/12/2017

Acceptance date: 25/12/2017

Date deposited: 07/10/2018

ISSN (print): 1045-9219

ISSN (electronic): 1558-2183

Publisher: IEEE Computer Society


DOI: 10.1109/TPDS.2017.2787747

Notes: G-ML-octree


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