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Dynamic Balancing and Walking for Real-Time 3D Characters

Lookup NU author(s): Benjamin Kenwright, Rich Davison, Dr Graham Morgan

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Abstract

This paper describes the real-time modeling of 3D skeletal motion with balancing properties. Our goal is to mimic human responsiveness when external forces are applied to the model. To achieve this we use an inverted pendulum as a basis for achieving a self-balancing model. We demonstrate responsiveness in stepping and posture control via a simplified biped skeletal model using our technique.


Publication metadata

Author(s): Kenwright B, Davison R, Morgan G

Editor(s): Allbeck, J.M., Faloutsos, P.

Publication type: Conference Proceedings (inc. Abstract)

Conference Name: Motion in Games: 4th International Conference (MIG)

Year of Conference: 2011

Pages: 63-73

Publisher: Springer

URL: http://dx.doi.org/10.1007/978-3-642-25090-3_6

DOI: 10.1007/978-3-642-25090-3_6

Library holdings: Search Newcastle University Library for this item

Series Title: Lecture Notes in Computer Science

ISBN: 9783642250897


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