Toggle Main Menu Toggle Search

ePrints

Real-Time Deformable Soft-Body Simulation using Distributed Mass-Spring Approximations

Lookup NU author(s): Benjamin Kenwright, Rich Davison, Dr Graham Morgan

Downloads

Full text for this publication is not currently held within this repository. Alternative links are provided below where available.


Abstract

This paper investigates several methodologies for simulating soft-body objects using a mass-spring approach. The mechanisms are then expanded to include deformation information that can produce results suitable for use in real-time applications where visual impact rather than accuracy is desired, such as video games. Many methods use complex and esoteric methods to achieve physically accurate simulations; we target the mass-spring model because of its simplicity, using creative modifications for diverse visual outcomes.


Publication metadata

Author(s): Kenwirght B, Davison R, Morgan G

Publication type: Conference Proceedings (inc. Abstract)

Conference Name: The Third International Conference on Creative Content Technologies (CONTENT)

Year of Conference: 2011

Publisher: IARIA

Library holdings: Search Newcastle University Library for this item

ISBN: 9781612081571


Actions

Link to this publication


Share