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Real-time ambient occlusion on the Playstation 3

Lookup NU author(s): Dr Gary Ushaw, Dr Graham Morgan


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This paper describes how to implement ambient occlusion effects on the Playstation3 (PS3) while alleviating processing demands on the GPU. The solutions proposed here are implementations that utilize the parallel processing available on the PS3’s synergistic processing units (SPUs). Two well-known ambient occlusion techniques are evaluated as candidate solutions for PS3 SPU implementations.

Publication metadata

Author(s): Goulding D, Smith R, Clark L, Ushaw G, Morgan G

Publication type: Report

Series Title: School of Computing Science Technical Report Series

Year: 2012

Pages: 7

Source Publication Date: March 2012

Report Number: 1319

Institution: School of Computing Science, University of Newcastle upon Tyne

Place Published: Newcastle upon Tyne